I am a User Experience Researcher with several years of experience leading studies on digital products across multiple settings (gaming industry, tech industry, academia), both remotely and in person in multiple countries (Canada, UK, India, Germany, France).
I use a variety of research methods to turn user insights into actionable recommendations that can inform product strategy and design changes: from user interviews and usability testing, to diary studies, surveys, and more.
Industry experience (4+ years)
- Currently, I am a Staff UX Researcher at Electronic Arts, where I lead generative and evaluative user research on e-commerce experiences. 🎮
- In the past, I have worked in UX research at Google, where I mapped opportunities for supporting longitudinal search journeys.
Academic experience (4 years)
- In my academic work, I have studied how everyday technology users manage their personal data across devices or cloud platforms (e.g., Dropbox, Google Drive), and how they handle software updates.
- I have published some of my research at top HCI conferences, receiving a Best Paper Award and two Best Paper Honorable Mentions. ✨
Education
PhD in Computer Science (Human-Computer Interaction) from The University of British Columbia in Vancouver, Canada.
MSc (double-degree) with a major in Human-Computer Interaction & Design from Université Paris-Saclay in France and KTH Royal Institute of Technology in Stockholm, Sweden. 1My studies were part of the EIT Digital Master School, from which I received an excellence scholarship for two years. The program included a minor in Innovation & Entrepreneurship, with a two-week summer school on business development at Aalto University in Helsinki, Finland.
BSc in Computer Science, University of Milano-Bicocca, Italy.