I am a User Experience Researcher with a background in Human-Computer Interaction & Design. My expertise is qualitative research (both remotely and in-person): user interviews, usability testing, diary studies, field studies, research through design methods, and more.
I have several years of hands-on experience leading user research on digital products across multiple settings (gaming industry, tech industry, academia) and in multiple countries (Canada, UK, India, Germany, France).
Industry experience (4 years)
- Currently, I am a Staff UX Researcher at Electronic Arts, where I lead generative and evaluative research to improve the user experience of a desktop e-commerce platform used by millions of players globally. 🎮
- In the past, I have worked in UX research at Google, where I mapped product opportunities for supporting students in searching for homework-related information online.
Academic experience (4 years)
- In my academic work, I have studied how everyday technology users manage their personal data across devices or cloud products (e.g., Dropbox, Google Drive), and how they handle software updates.
- I have published some of my research insights at top HCI conferences, receiving a Best Paper Award and two Best Paper Honorable Mentions. ✨
PhD in Computer Science (Human-Computer Interaction) from The University of British Columbia in Vancouver, Canada.
MSc (double-degree) with a major in Human-Computer Interaction & Design from Université Paris-Saclay in France and KTH Royal Institute of Technology in Stockholm, Sweden. 1My studies were part of the EIT Digital Master School, from which I received an excellence scholarship for two years. The program included a minor in Innovation & Entrepreneurship, with a two-week summer school on business development at Aalto University in Helsinki, Finland.
BSc in Computer Science, University of Milano-Bicocca, Italy.